AR002

Flash Bang

Disorient Blast - Consumable

Tags: Consumable, Grenade

Station Zero

25 CEU

Prerequisites:

  • AR10000  Armory

Consumable

Description

A grenade that produces a massive hypersonic and infralight blast upon detonation. While the sound can’t be heard or seen, it still overwhelms the senses for a short time.

Mechanics

Declare, “TAKE COVER, DISORIENT BLAST!” and then throw the grenade. When the grenade comes to a stop, every target not behind cover within the same room or a roughly 30 foot radius (including you and your allies) is Disoriented.

Prop 

A combat safe, coreless prop that looks like a bomb or grenade.

Safety

Avoid hitting the targets in the head or face with the grenade.

Errata

X

Test

  • What does the Disorient Effect do?

  • How does the Blast delivery work?

  • When does the Disorient Blast take effect for the target?

  • What counts as cover for the purposes of avoiding a Blast?